Then there's the graphics engine - this is an all-new graphics engine created specifically for FF14. The server architecture - all of the coding of the server systems have been rewritten. The UI is completely new - it uses no elements at all of the previous UI - it's an all-new interface. Other than the main parts of the cities, all of the maps have been redesigned from the ground up. Other than some NPC graphics and some of the equipment graphics - where we'll be reusing some assets - everything is being remade. We've basically scrapped the original game and are rebuilding it from the ground up. Yoshida: Basically, for the past year we've been rebuilding the game and are pretty much changing almost everything. RPG Site: This is supposed to be a fresh start for the game can you describe exactly what has changed in the various areas?Ī new and improved UI is a major part of 2.0 The development team and the company believe this is the newest instalment of the Final Fantasy series. Naoki Yoshida: For Gamescom, we've prepared a lot of new assets and media - screenshots, artwork, in-game footage - so rather than give you a barrage of speech, we're going to let the game do the talking.īefore we begin, one thing I want to emphasize again to you and your readers is that Final Fantasy XIV: A Realm Reborn isn't in any way an expansion or update of the current version. You can also check out our detailed interview from earlier this month, too! If you're more into the nitty-gritty of mechanical changes in FF14 2.0, watch out for a follow-up where we go deep on that stuff in the near future. Gamescom 2012 marked the first time that Final Fantasy XIV: A Realm Reborn would face the toughest test it will - the scrutiny of the public eye.Īmidst a busy schedule of stage presentations to try to convince the public to give the game a second shot, Producer and Director Naoki Yoshida took time out of his busy schedule to chat to us yet again about how the process of putting FF14 together again is going.
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